I’m an artist who has a big interest in animation, which is why the project I’ve decided to work on is a short animation on how I felt during the pandemic simply named “Pandemic”. It's focused on emotions and therefore is more abstract and open to interpretation. I’ve tried to explore depression and the feeling of being trapped as those are what I felt the most during the time, I was stuck doing the same thing everyday and I did not see something to strive for. At the start of the pandemic, I thought that I was happy because I would get a lot more free time, but once I realised that I wasn’t able to do anything with all the free time I had, I started being severely depressed. Everything became digital, not only the classes, the time spent with friends but I nearly replaced my entire life by being heavily addicted to MMORPGs, it was the perfect occasion to do so. For those unaware, MMORPG stands for Mass Multiplayer Online Role Playing Games, it’s a very popular genre of games where you start off with a weak character that progresses and gets stronger the more you play. MMORPGs give off a false sense of achievement and the progression feels very real as you see numbers go up every time you play. I would log in everyday and neglect other aspects of my life, such as eating and school work. The reason I chose to do an animation for this project is because I’ve always found it fascinating. I got into animation mostly due to small indie animators on youtube, a lot of them were around the same age as me. Some names include Lumpy Touch, PearGor and ANDY LAND, but there are a lot others that are just as passionate and talented. After seeing others express themselves in abstract and artistic ways through animations, I thought why not give it a try myself. I've never attempted to do such a large project before and It seemed like a good occasion to do so.